2024 Feb 22
Jon 1st Map
My friend Jon wanted to contribute to the project so he went into Fortnite Creative mode (a glorified kit-bashing program) and gray-boxed a level for Krants
This exercise didn't only lead to a nice map ready to be imported into the game, but also many ideas which sprung from conversations surrounding the map and the silly props found in the Fortnite files
The features added to the list because of this map include:
- Pipes for the ⌨️PC Players to go through
- A giant swinging hammer the ⌨️PC Players can use to attack the 🖐️VR Player
- A conveyor belt which will cycle random small items the 🖐️VR Player can use to throw at the ⌨️PC Players, and occasional weapons the ⌨️PC Players can use against the 🖐️VR Player
- Screws, which the 🖐️VR Player can unscrew to let a piece of the map loose, giving them something extra to throw around
- A recycler of sorts which lets the 🖐️VR Player combine multiple smaller objects into a more hefty, larger one which is more comfortable to throw around
- Mouse traps, which can temporarily disable the ⌨️PC Players movement, or temporarily disable a hand of the 🖐️VR Player
Adding Pipes
It took me ~3 attempts to get the system working, and its still not done
The first 2 attempts were soiled due to my overuse of AI tools such as ChatGPT and Github Copilot
After those unsuccessful attempts I looked for an open source solution, but the only thing I could find that was remotely close was an open source rail grinding project i found on Youtube
But I really wasn't happy with it, since it was quote buggy with my ⌨️PC Player movement implementation and it wasn't the original Jon Vision™️
So I sat down one morning committed to getting the pipe system done once and for all
An within an hour, and next to no AI help I got the base system working pretty well