### 🪞Appearance
- 🖐️VR Players are body-less giants
- Only have head and two hands
- Their hands are around the same size as the ⌨️PC Players body
- ![Unity_4RHft14cjj.gif|130](/img/user/%F0%9F%99%8FProjects/%F0%9F%96%90%EF%B8%8FKrants/Unity_4RHft14cjj.gif)
🦵Movement & Control
- Right controller joystick to move
- Left controller joystick to look around
- 🖐️VR Player can change between smooth rotation and snap rotation
- Snap rotation by default
- Also can pick the smooth rotation speed/snap rotation angle
- Has 2 hands which can be used to pickup and manipulate objects
- There are 3 stages of damage for the 🖐️VR Players, all being triggered by a cannon ball hitting the 🖐️VR Players head.
- The 🖐️VR Players can go back in damage stage by reattaching their fallen off hand (by bringing their stump (Raw XR Controller Position) to their detached hand), but lose once they reach stage 3 (head explosion🤯)
- Stage 1
- One random hand falls off
- Stage 2
- Stage 3
- Head explodes 🤯 causing ⌨️PC Players to win.
Whether or not just 1 or all 🖐️VR Players must die for a ⌨️PC Player victory should be a setting in the pregame lobby, set to 1 by default